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Sticker Dance Mode

Sticker Dance has two sub-modes: Normal mode and Vote Recording Mode. It is suitable for showcasing cast members. Normal mode is the most basic gift-based gameplay; under Vote Recording Mode, richer settings can also support a certain level of competitive play.

  1. Confirm what kind of gameplay goal the current preset should achieve, or which team workflow you want to reference
  2. Confirm that all cast members and their representative gifts have been configured correctly
  3. Fine-tune the layout, timing, interactive votes, and widget details

About This Page

We recommend first going through Sticker Dance Quickstart once. This page mainly adds more detailed explanations for the mode.

If you are not sure what a setting means, search this page first. It covers all configuration items related to this mode.

Normal mode

Normal mode is suitable for regular showcase-style Sticker Dance. The focus is on clearly displaying the cast members, gameplay gifts, and widget layout, without vote counting.

If you only want viewers to see the cast members and gameplay gifts, or if this is your first time building a Sticker Dance preset, start with this mode first. Get the layout, cast, and gameplay gifts working, then decide whether to upgrade to a vote-counting setup.

Vote Recording Mode

Vote Recording Mode is suitable for vote-counting Sticker Dance. It is often used together with settings such as RT (s) and Decay Mechanism, converting viewer gifts, comments, and likes into votes that drive the gameplay flow.

During setup, it is best to review countdown, decay, and interactive vote settings together in one pass, so the rules stay consistent during the livestream.

Useful Trick

If you want to run an original gameplay format in the live room that MCAStar does not provide as a built-in mode, you can enable the Vote Recording Mode sub-mode and hide the MCA widget in your broadcast tool.

In that case, MCAStar still records all audience gift data during the livestream, making later statistics and settlement easier.

INDEX

Based on the layout of the settings screen, this mode is divided into the following panels:

MCA-Sticker Dance configuration screen

  1. Operation surface: handles layout, paging, countdown, decay, and score display
  2. Interactive Voting Settings: handles comment and like participation in scoring
  3. Cast Setting: handles cast configuration
  4. Gameplay gift: handles additional standalone gift-triggered gameplay

Operation surface

This is the main operating area of Sticker Dance. Most layout, paging, timing, decay, and score display settings are completed here.

Gift Matrix Layout

Setting What it does When to change it Notes
Layout options: 8*3, 7*3, 6*3, ... Decides the number of cells and arrangement of the gift matrix Adjust according to the actual number of cast members If the screen looks shifted left or right, adjust the layout first instead of force-dragging the position in the broadcast tool
A page / B page Lets you configure two separate display pages Use when you want one page for members and another for gameplay, or one page for main info and another for supporting info B page is shown only when used together with Carousel
RT (s) Sets the countdown duration for each round Use when the gameplay needs round pacing or vote counting Used only in Vote Recording Mode; the related control switch must also be enabled
Countdown position: Center, Left, Right Adjusts the countdown position inside the widget Use when the center area is needed for other content In most cases, keep Center
Anim Icon Controls whether the gift sticker shows animation For example, if the cat gift sticker is enabled, it waves when the score changes Recommended to enable
Input text Adds text below the corresponding gift sticker Use when you need to label a group name, gameplay name, dance name, or key cell Keep the text short; creator nicknames are usually not recommended here

MCA-Gift matrix layout area

Line Breaks Are Supported

The text below each gift sticker can include line breaks by pressing Enter, but it is still best to keep the wording as concise as possible.

MCA-Gift sticker text line break example

Gameplay Mechanism Settings

Setting What it does When to change it Notes
Carousel Automatically flips between A page and B page Enable it when one page is not enough or when you want to rotate between a member page and a gameplay page Adjust the page-switching interval with Interval time
Decay Mechanism Vote decay mechanic: if no gifts are received for a period of time, the corresponding score is cleared Enable it when you want ongoing gift pressure Use Decay Time to set how long to wait before decay triggers; do not set it too short
Score displayed as Decides the score unit shown inside the widget Count shows gift quantity (white numbers); Round Score (Linked) shows votes (gold numbers) Round Score (Linked) is recommended, because 1 Gift Binding Mode can make a creator with fewer gifts still lead in score

Display Rhythm

Gift icons usually stay on screen for about 5 seconds, while avatars stay for about 2 seconds before the rotation continues.

Interactive Voting Settings

This is useful when a new team is going live or when you want to warm up the room.

Cast Setting

Set this according to which cast members are actually on stage.

Gameplay gift

This section is used to configure special gameplay gift stickers outside of the cast setup.

For example, you can set one gift so that when viewers send it, the full team performs a group dance. Or you can set another gift so that when viewers send it, one creator does push-ups for 30 seconds.

Its configuration logic is the same as cast gift stickers:

  1. First configure the Gameplay gift list, just like configuring the Cast Setting list MCA-Add gift to Gameplay gift list
  2. Then choose the gift configured in the Gameplay gift list inside the gift matrix layout MCA-Add Gameplay gift into the gift matrix
Setting What it does When to change it Notes
Gift Binds the trigger gift for this gameplay Set it every time you add a gameplay slot Do not duplicate other gameplay gifts or any creator's representative gift; higher-value gifts are usually recommended
Duration Decides how long the gameplay lasts after being triggered Set this if you want a gameplay countdown to appear after viewers send the corresponding gift Keeping it at 0 means the gameplay countdown is disabled
Gameplay Name Displays the name of this gameplay Important to adjust carefully Keep it short and clear, and make sure it complies with platform rules
Gameplay Effect Chooses the visual effect when the gameplay is triggered Similar to the Anim Icon function of cast gift stickers -

MCA-Gameplay gift completed example

Usage Notes

Because of the 1 Gift Binding Mode mechanism, when a viewer sends a special gameplay gift, it may also add score to a specific creator at the same time.

So think carefully about whether you want to allow that behavior.

A compromise is to put special gameplay gifts into a separate preset, and use only that preset's widget for live room display, without letting those gifts participate in any stage of personal vote counting.